Let’s Talk About What Happened to the Blog, Part 3
Hi there. Doug here, writing from THE FUTURE (thanks to the magic of time zones and the International Date Line).
Anyways. I too saw Nick’s post over the weekend; I actually talked about it live, in-person, with my good friend (and leading Sasquatch contributor) Tyler, since I went to visit him up in Tokyo. We were both a bit surprised, honestly.
Yes, what Nick said is true – back in the winter, our Wordpress got truly jammed up and the site started trying to redirect you to someplace with Cyrillic and the stink of a back alley. We need to spend some cleaning time to get everything working again. This hopefully will happen soon; I know I’m proud of what we’ve accomplished (hiccups, warts and all), and seeing it redirect you to some Russian nonsense is a slight to me.
But I agree with Aaron as to the more important “why”. God abhors a vacuum, so if we truly wanted to keep writing, we would have – this Tumblr (or another idea) would have popped up sooner, and the dot-com may even be fixed. But there’s something deeper here – for myself and Aaron, it’s the priorities of real life shuffling, while for Nick, it’s games themselves.
Personally, my gaming time has only really dropped for one month since arriving in Japan – and that was the first month, before I had a console here. The problem is, much of my gaming has been more “normal” – I game because it’s a way to relax. Living in Japan, the last thing I want to do is sit and pour an entire weekend into playing a game by myself when I could be exploring.
That doesn’t mean I haven’t played anything, though. I’ve been a part of video and board gaming nights with my friends, I’ve bought Japanese games, I’ve figured out how exactly to keep up my habit over here, and I’m about to and invest in Diablo III. I don’t think games are perfect right now, but everything from the brilliance of Journey to the almost-but-not-quite-there-ness of Mass Effect 3 still draws an emotion from me. Hell, even the stuff around the periphery – like Republique’s 11th-hour save on Kickstarter, or Kickstarter in general – still gives me lots to think about every week.
I just haven’t been writing.
But I honestly miss this. Everyone needs a creative outlet, and only recently did I realize how much I missed writing. When Sasquatch was at its finest, we were writing multiple articles a week and enjoying the entire thing. It wasn’t just writing, it was writing with my good friends, working together for a common good. I miss that as much as anything else. And I get the feeling some of you guys enjoyed our work from time to time, too, and we’d like to provide you something else to read.
We’ve said it before, might as well say it again: Sorry for the delays. We’ll try to be more regular from here on out.